Publications

Publications

2026

2025

  • Jana Hoffard, Shio Miyafuji, Hideki Koike. StringWall: A Low-Budget, Projection-Based Tangible User Interface. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3773072
  • Masahiro Nara, Ryusuke Miyazaki, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh, Shio Miyafuji. Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays. Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3756884.3766051
  • Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. An Experiment on a High-Speed Image Projection Perceived Only During Smooth Pursuit using Striped Patterns. Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3756884.3770537
  • Ryusuke Miyazaki, Shio Miyafuji, Kyeongwan Kim, Hideki Koike. A Display Method Visible Only During Gaze Fixation on Moving Objects using High-Speed Projection and Striped Pattern. Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3746058.3759000
  • Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. Be Smart-Phone Zombie!: Guidance Display for Texting While Walking Using Striped Pattern and High-Speed Projection. Adjunct Proceedings of the 27th International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3737821.3748531
  • Yuto Makimoto, Hideki Koike, Shio Miyafuji. Eye Guidance System Applying Rhythm Game. Proceedings of the 2025 Symposium on Eye Tracking Research and Applications. https://doi.org/10.1145/3715669.3726827
  • Hayato Yamaguchi, Shio Miyafuji. Enhancing Skill Acquisition in High Sensitivity Situations: A VR-Based Gaze Guidance Approach. Proceedings of the 2025 Symposium on Eye Tracking Research and Applications. https://doi.org/10.1145/3715669.3726828
  • Shio Miyafuji, Arisa Kohtani, Hideki Koike. Motion-Aware Image Interaction Using Temporal Additive Color Mixing and High-Speed Projection. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3706599.3721182
  • Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. Selective Information Display Using High-Speed Projector and PDLCs. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00165
  • Arisa Kohtani, Shio Miyafuji, Hideki Koike. Color Display on Moving Object Trajectories Using High-Speed Projection. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00256
  • Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating Objects. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00164
  • Shio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh Han Wu, Kelvin Cheng, Hideki Koike. Remote Online Shopping System with 360-Degree Streaming and Spherical Display. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00157

2024

  • Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display. SIGGRAPH Asia 2024 Posters. https://doi.org/10.1145/3681756.3697888
  • Yusuke Kojima, Shio Miyafuji, Yuka Tashiro, Satoshi Kiyofuji, Hideki Koike. MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example. Proceedings of the 2024 International Conference on Advanced Visual Interfaces. https://doi.org/10.1145/3656650.3656660
  • Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, Hideki Koike. VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads. Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642401
  • Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. MR Microsurgical Suture Training System with Level-Appropriate Support. Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642324
  • Arisa Kohtani, Shio Miyafuji, Keishiro Uragaki, Hidetaka Katsuyama, Hideki Koike. MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642577
  • Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, Hideki Koike. Demonstrating VabricBeads: Variable Stiffness Fabric using Woven Beads Structure. Proceedings of the Augmented Humans International Conference 2024. https://doi.org/10.1145/3652920.3653040

2023

  • Arisa Kohtani, Keishiro Uragaki, Shio Miyafuji, Hideki Koike. Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00157
  • Arisa Kohtani, Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. MOSion: Situation-Dependent Mosaicing System using High-Speed Projection. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00158
  • Yuka Tashiro, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. MR Microsurgical Suture Training System for Neurosurgeons. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00099
  • Hidetaka Katsuyama, Shio Miyafuji, Arisa Kohtani, Hideki Koike. Volu-Me Fan: Turn Your Layered-fan into a Volumetric Display. Proceedings of the 2023 ACM Symposium on Spatial User Interaction. https://doi.org/10.1145/3607822.3618006
  • Yasheng Sun, Qianyi Wu, Hang Zhou, Kaisiyuan Wang, Tianshu Hu, Chen-Chieh Liao, Shio Miyafuji, Ziwei Liu, Hideki Koike. Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. https://doi.org/10.1145/3577190.3614106
  • Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike. LUNAChair: Remote Wheelchair System Linking Users to Nearby People and Assistants. Augmented Humans Conference. https://doi.org/10.1145/3582700.3582714
  • Yuka Tashiro, Shio Miyafuji, Dong-Hyun Hwang, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. Augmented Humans Conference. https://doi.org/10.1145/3582700.3582704

2022

  • Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike. OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. https://doi.org/10.2312/egve.20221286
  • Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. Introducing a Concept of Gamification to Microscopic Suturing Training. Augmented Humans 2022. https://doi.org/10.1145/3519391.3524026
  • Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike. FroggyHand: A Gesture Based Control System for Omni-Directional Projections. Augmented Humans 2022. https://doi.org/10.1145/3519391.3524027

2021

  • Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. CV-Based Analysis for Microscopic Gauze Suturing Training. Augmented Humans Conference 2021. https://doi.org/10.1145/3458709.3458991
  • Urakami, J., Matulis, H., Miyafuji, S., Li, Z., Koike, H., Chignell, M. Comparing immersiveness and perceptibility of spherical and curved displays. Applied Ergonomics. https://doi.org/10.1016/j.apergo.2020.103271

2020

2019

  • Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker. A Bowl-Shaped Display for Controlling Remote Vehicles. Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. https://doi.org/10.1145/3359997.3365706
  • Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike. Remote control experiment with displaybowl and 360-degree video. ACM SIGGRAPH 2019 Posters. https://doi.org/10.1145/3306214.3338568
  • Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike. OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. Proceedings of the 2019 on Designing Interactive Systems Conference. https://doi.org/10.1145/3322276.3322314
  • Shio Miyafuji. Impact of Display Shapes on Symmetric 360° Video Communication For Remote Collaboration. 日本バーチャルリアリティ学会論文誌. https://doi.org/10.18974/tvrsj.24.2_165

2018

  • Zhengqing Li, Shio Miyafuji, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike. OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces. https://doi.org/10.1145/3279778.3279926
  • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike. OmniEyeball. Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3266037.3266092
  • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka. How Display Shapes Affect 360-Degree Panoramic Video Communication. Proceedings of the 2018 Designing Interactive Systems Conference. https://doi.org/10.1145/3196709.3196753
  • 宮藤 詩緒, 佐藤 俊樹, 李 正卿, 小池 英樹. Qoom: 球体型インタラクティブディスプレイ. コンピュータ ソフトウェア. https://doi.org/10.11309/jssst.35.2_40

2017

  • Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike. Qoom: An Interactive Omnidirectional Ball Display. Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3126594.3126607
  • Soichiro Toyohara, Shio Miyafuji, Hideki Koike. ARial Texture: Dynamic Projection Mapping on Drone Propellers. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct.2017.68

2016

  • Shio Miyafuji, Masato Sugasaki, Hideki Koike. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces. https://doi.org/10.1145/2992154.2992181
  • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike. OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. Proceedings of the 29th Annual Symposium on User Interface Software and Technology. https://doi.org/10.1145/2984751.2984765
  • Shio Miyafuji, Masato Sugasaki, Hideki Koike. Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. Proceedings of the 29th Annual Symposium on User Interface Software and Technology. https://doi.org/10.1145/2984751.2985717

2015